Emerald Expansion 16 - Meteor Hammers

Meteor Hammer
Skill: Heavy Melee-2d10
Damage: Muscle+4d10
Range: Melee

The Meteor Hammer is the epitome of striking hard but not often. It passively raises the soft cap on damage to 7d10, which you will be doing because it requires 3 Muscle to wield, but with its hefty -2d10 accuracy penalty you'll find many would-be devastating attacks miss their mark. It also has a heavy investment requirement, prescribing you take the Muscle-Lift Expertise and (though it isn't required) desperately needing the Weapon-Meteor Hammer Expertise. It is strictly better than the thusfar identical Giant Mace—which I hope to provide a niche later in this series—because on a Total Success with a meteor hammer attack you may Restrain or knock the target back 5 feet. This has the same odds of happening as the bian (hard whip)'s stun ability, but I think that power tradeoff is fair considering you are always doing at least 7d10 damage.

I haven't seen much mention of the optional races in Ogre Gate, so as an aside here I'd like to talk about one time I had the privilege of gaming with a player who made a Juren. As a quick reminder, meteor hammers are a chain or rope attached an iron ball at either end. So this four-armed goliath wielded an iron ball in each hand, or in simpler terms, two meteor hammers. Absolute legend.

I've chosen to present the techniques in level order rather than alphabetically so you get a sense for how skill with the weapon progresses. Without further ado:
 
Iron Carnage
Discipline: Waijia
Skill: Heavy Melee against Parry
Type: Normal
Qi: 1

You wind up your meteor hammer while others trade blows, unleashing its power when the time is right.

Make a Heavy Melee roll against Parry. On a Success you do normal damage. If you go after your target in initiative, you do 1 Extra Wound.

Cathartic: Cathartically, instead of the above, you do normal damage plus 1 Extra Wound per person who goes after the target in initiative.

Grudge Ender
Skill: Heavy Melee against Parry
Type: Normal
Qi: 7

Perceived sleights pale in comparison to this awesome meteor hammer smash.

Roll Heavy Melee against the Parry of one target. On a Success, deal 10d10 Open damage. Then deal 10d10 Open damage again (rolled separately).

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