Sleeve Blade
Skill: Light MeleeDamage: Muscle or Muscle+1d10
Range: Melee
Sleeve Blades are essentially an accessory that fist fighters might choose to wear. They provide +1d10 damage on Arm Strike attacks (normal and kung fu alike)—hence the two damage options, do take Fists of Steel if you make an Arm Strike character—and +2 Parry. Significant bonuses, except that they come with a -2d10 penalty to use other weapons/tools and Dianxue techniques (due to the precise nature of poking pressure points). At time of writing there are 81 non-Dianxue Arm Strike techniques to 26 Dianxue ones, so while your options are reduced quite a bit (~24%) you still have very many. That said I've never actually seen a player try these nor brought them out while GMing, so your mileage may vary. Given that your main focus will be on using existing Arm Strike attacks buffed by Sleeve Blades' +1d10 damage, for this technique suite I focused on useful counters.
I've
chosen to present the techniques in level order rather than
alphabetically so you get a sense for how skill with the weapon
progresses. Without further ado:
Endless Wolf’s Shroud
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 1
So long as your sleeve blades are on, you are always ready to parry an attack.
Roll Light Melee against any melee or projectile Attack Roll that would surprise you. On a Success, it does not gain the benefit of surprise.
Cathartic: On a Cathartic use you additionally reduce the damage roll by 2d10.
Duck of the Fearful Immortal
Discipline: Waijia
Skill: Light Melee TN6
Type: Counter
Qi: 2
You twist and turn with each blow your foe attempts to deliver, ensuring that each is deflected off one of your sleeve blades with a satisfying metallic ping.
Make a Light Melee roll against the Attack Roll of any technique that rolls damage more than one time. On a Success, you avoid the attack and do normal damage.
Cathartic: Cathartically your counterattack deals 1 Extra Wound per Waijia.
Bones of an Ogre
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 3
You introduce a brute who aims to break your bones to a hidden sleeve blade, carefully positioned where he intends to strike.
Roll Light Melee against the Attack Roll of a bone-breaking or maiming attack. If you Succeed, you take no damage or other effects of the attack and you cut the attacker for normal damage. If he takes any damage from this counter, he also loses 1d10 on his next bone-breaking or maiming attempt.
Cathartic: Cathartically your counterattack deals 1d10 additional damage per Rank in Endurance and can break the soft dice cap.
Infinite Wolf Teeth
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 5
So long as your sleeve blades are on, you are always ready to parry an attack.
Roll Light Melee against any melee or projectile Attack Roll that would surprise you. On a Success, you avoid the attack, and if it was a melee attack you may make a counterattack with Open Damage.
Cathartic: On a Cathartic use your counterattack can be a Kung Fu Technique that uses your sleeve blades (it can use Arm Strike or Light Melee), and it can hit a ranged attacker if that makes sense (try Jade Ribbon Strike). It still does Open Damage.
Bullish Madness
Discipline: None
Skill: Command TN6
Type: Stance
Qi: 6
You goad your foes into attacking, which will inevitably lead to countless gashes from your sleeve blades.
Rolls made on kung fu techniques against you take -1d10 while you are in this Stance.
Cathartic: Cathartically, attacks against you must be made Cathartically. Also the penalty to hit you increases to -2d10.
Trap of the Fox Demon (Evil)
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 7
You twist out of the way of an attack, slicing a vital meridian as you go to cause your assailant’s energy to spill forth.
Roll Light Melee against any melee Attack Roll. On a Success, you take no damage from the attack and drain a number of Qi Ranks from the attacker equal to the Qi Rank of his attacking technique (for example: taking 1 from Fierce Strike, 3 from Blade of the Dancing Fox, or 6 from Grudge-Bearing Sword Strike). These recover at a rate of 1 per hour.
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 1
So long as your sleeve blades are on, you are always ready to parry an attack.
Roll Light Melee against any melee or projectile Attack Roll that would surprise you. On a Success, it does not gain the benefit of surprise.
Cathartic: On a Cathartic use you additionally reduce the damage roll by 2d10.
Duck of the Fearful Immortal
Discipline: Waijia
Skill: Light Melee TN6
Type: Counter
Qi: 2
You twist and turn with each blow your foe attempts to deliver, ensuring that each is deflected off one of your sleeve blades with a satisfying metallic ping.
Make a Light Melee roll against the Attack Roll of any technique that rolls damage more than one time. On a Success, you avoid the attack and do normal damage.
Cathartic: Cathartically your counterattack deals 1 Extra Wound per Waijia.
Bones of an Ogre
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 3
You introduce a brute who aims to break your bones to a hidden sleeve blade, carefully positioned where he intends to strike.
Roll Light Melee against the Attack Roll of a bone-breaking or maiming attack. If you Succeed, you take no damage or other effects of the attack and you cut the attacker for normal damage. If he takes any damage from this counter, he also loses 1d10 on his next bone-breaking or maiming attempt.
Cathartic: Cathartically your counterattack deals 1d10 additional damage per Rank in Endurance and can break the soft dice cap.
Infinite Wolf Teeth
Discipline: Waijia
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 5
So long as your sleeve blades are on, you are always ready to parry an attack.
Roll Light Melee against any melee or projectile Attack Roll that would surprise you. On a Success, you avoid the attack, and if it was a melee attack you may make a counterattack with Open Damage.
Cathartic: On a Cathartic use your counterattack can be a Kung Fu Technique that uses your sleeve blades (it can use Arm Strike or Light Melee), and it can hit a ranged attacker if that makes sense (try Jade Ribbon Strike). It still does Open Damage.
Bullish Madness
Discipline: None
Skill: Command TN6
Type: Stance
Qi: 6
You goad your foes into attacking, which will inevitably lead to countless gashes from your sleeve blades.
Rolls made on kung fu techniques against you take -1d10 while you are in this Stance.
Cathartic: Cathartically, attacks against you must be made Cathartically. Also the penalty to hit you increases to -2d10.
Trap of the Fox Demon (Evil)
Skill: Light Melee against Attack Roll
Type: Counter
Qi: 7
You twist out of the way of an attack, slicing a vital meridian as you go to cause your assailant’s energy to spill forth.
Roll Light Melee against any melee Attack Roll. On a Success, you take no damage from the attack and drain a number of Qi Ranks from the attacker equal to the Qi Rank of his attacking technique (for example: taking 1 from Fierce Strike, 3 from Blade of the Dancing Fox, or 6 from Grudge-Bearing Sword Strike). These recover at a rate of 1 per hour.
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