Emerald Expansion 12 - Fly-whisks

Fly-whisk
Skill: Light Melee-1d10
Damage: Speed
Range: Melee

I consider the fly-whisk to be a staple weapon of the setting. Anyone who has played in a campaign featuring Lady Plum Blossom of Purple Cavern Sect can speak to her command of it, and to the great extent to which she and her disciples can make use of it. Mechanically, though, the fly-whisk has the innate ability to roll damage against Parry in order to disarm, and its accuracy penalty is rough (especially considering the required and negated Expertise). Still its existing techniques are interesting, as it possesses both of the rare capabilities of inflicting Falling Damage, exposing foes to poison, and bringing opponents TO you (typically weapons force people away). Naturally, I aim to further expand its eccentric kit.

I've chosen to present the techniques in level order rather than alphabetically so you get a sense for how skill with the weapon progresses. Without further ado:

Gentle Dusting
Discipline: Neigong
Skill: Light Melee TN7
Type: Normal
Qi: 3

You dust the area before you with your fly whisk, effortlessly making it spotless.

Roll Light Melee against TN7. On a Success the 10 foot per Rank of Neigong area before you is cleared of hazards both natural and manmade, such as thorny underbrush or caltrops. This triggers and/or reveals appropriate traps, such as tripping wires or pressure plates and brushing the disguise off pitfalls.

Cathartic: On a Cathartic use traps that would be triggered are revealed but not set off.

Plum Blossom Pull
Discipline: Waijia
Skill: Light Melee against Parry
Type: Normal
Qi: 5

You pull a distant foe closer with your fly-whisk, lacerating him as you do so, but also bringing him into a follow-up attack.

Roll Light Melee against the Parry of one target up to 10 feet per Qi Rank away from you. On a Success your foe is brought to you and you roll normal weapon damage twice, treating it as Falling Damage.

Cathartic: On a Cathartic use you only roll damage once, but then you may unleash a non-Cathartic melee kung fu technique on your target.

Choke the Light Out (Evil)
Skill: Light Melee against Parry
Type: Normal
Qi: 7

Your fly-whisk coils around your enemy brutally as you ensure all of her allies watch as her life flickers out.

Roll Light Melee against Parry. On a Success, deal 10d10 damage plus 1 Extra Wound per ally currently fighting alongside your target and per direct disciple she has, regardless of if they are present. Only count present-and-fighting direct disciples once.

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